Die folgenden Definitionen und Bilder wurden mir von Steve Hanes ( www.gitishome.com) zur Verfügung gestellt. Danke!
- This term started with Kevin Givens of the Modesto Mutants, like so
many other terms and moves. Basically, it means "the"
easiest catch. If someone says, "you caught a lot of the's,"
then they're accusing you of relying on too many easy catches.
- this probably seems self explanatory, but a tip is a percussive force
applied to the flight plate of the disc. Normally, tips are done with
the fingers forcefully striking upwards on the underside of the disc during
a delay. If you think tips are too simple, then try doing ten to twenty
consecutive restricted tips like the virtuoso Dave Lewis. Tips can also
be done with the foot, the knee, the elbow, etc...
Toejam - the technique of delaying the disc on your toenail or a device attached to the tip of your shoe.
Toejam's Recess - the discontinuity point on the inside of a disc's rim. Normally, this is the point for rim pulls. Click here to see the parts of a flying disc. Oddly enough, this name predates the term toejamming. Check Stancil Johnson's book for more details about flying disc nomenclature.
- a kickbrush that occurs with the player's back to the wind, which is
unusual in that most airbrushes take place with the player's chest oriented
into the wind. The disc actually passes by the line of the shoulders before
the player reaches back with his foot to kick it tangentially back into
the wind. This kick requires a light wind because the Mung angle is usually
high, meaning the nose to tail angle of the disc is high. My favorite
variation on this is a double pirouette prior to the kick. The kick is
named after Tommy Leitner, since he made it a signature move.
Trap - a catch that normally involves pressing the disc against a part of the body. For example, catching the disc by trapping it against the top of the head with your hand. One of the most creative traps I remember was done by Darryl Allen: he would set the disc up in the air vertically, do a handstand and trap it between his feet, then do a graceful rollout. Another equally dramatic trap was the cooperative aerial foot trap done by Krae Van Sickle and Pat Rabdau at the end of their popular video tape "Zen and the Art of Frisbee Freestyle." Pat and Krae leap into the air and trap the disc between the sole of one foot from each player.
Fake - a behind
the back posture that requires the player to perform a half pirouette
before catching the behind the back in a blind position. The name is derived
from the idea that the player is faking three catches before settling
with the blind behind the back catch.
Triple Leg - A Dave Schiller "slam it to the turf" combination creation. The triple leg requires three consecutive legovers without the benefit of an intervening handplant. For example: right leg out over right hand delay set, pirouette clockwise, right leg over the disc followed by left leg over the disc as it returns to the left hand delay.
Tron - a one legged catch that requires extreme flexibility to be done correctly. The disc should be caught under the lifted leg, but above the head. Take a look at the photo of Pipo Lopez above. Note that his foot is higher than his head. Peeps can do full Russian splits, so work on your flexibility with lots of stretching before you try a Tron. The catch takes its name from the movie Tron. There is a scene in the movie where Jeff Bridges plays a flying disc game against another human caught in the Tron cyberworld.
Interesting footnote on the movie : Tron was one of the first movies to use computer graphics and featured a villain called MCP (which stood for Master Control Program). MCP was a term used by the Burroughs Corporation's virtual memory operating system. Burroughs had the first virtual memory operating system that allocated memory in non-granular units. IBM also had virtual memory, but was scoffed at by longhair computer geeks like myself. Currently, Microsoft Windows is to Unix as IBM was to Burroughs Corp. This footnote rant brought to you by the open source liberation army.
Tunnel - form a circle with your arms by clasping your hands together and spreading your elbows apart as far as possible, now tell your buddy to throw the disc so that it flies through the circle formed by your arms...you've just done a tunnel. Invariably, frisbee shows involve an attempt to get spectators to participate in a group tunnel as in the above photo with "Crazy" John Brooks providing the throw. Crazy held the record for participants in a human tunnel at one time. The most visually stunning variation on a tunnel requires the player to leap into the air in a russian split, forming the tunnel with her arms between her legs. I haven't seen this type of tunnel done in a long, long time.
Turnover - the act of changing the disc from a right side up spin state to an upside down spin state. This action simultaneously changes the spin direction, so that a right side up clockwise spin turns over to an upside down counterclockwise spin. This move was called "impossible" for a short period in the 1970's. The one handed variant is far more difficult and dramatic because the entire turnover process occurs under the control of one hand. The term is also used to describe the change of a disc's hyzer angle during flight. Discs that change hyzer dramatically during their flight are termed "understable." Cheap promotional discs are usually understable.
Twisting the neurons - a complicated combination starting with a twistoflex set to a behind the back one handed turnover. See twistoflex. Created by Bob Coleman and Dave Schiller.
Twisto (Twistoflex) - a rim pull transfer that starts with a rim pull in an indigenous posture to a behind the back pull out. A twistoflex with clock spin starts with a left hand delay, is pulled under the uplifted right leg (from the outside of the left leg to the inside of the right leg) to the right hand which is held behind the back. I believe this is a Don Rhodes invention. Once you see the move, you'll understand what I'm trying to describe. Describing the move is difficult, but not nearly as hard as trying to do the move.
UD - an abbreviation for upside down. A UD gitis is a gitis catch where the disc is upside down, not the player.
Underhand - this throw is sometimes called a "bowler's throw" because the delivery vaguely resembles the mechanics of a bowler's release. The throw is actually a backhand that is released from the contranatural side of the body. When I receive a backhand throw from a righthanded player, I see the disc come from the right side of the player's body. With an underhand from a righthanded player, I see the disc released from the left side of the thrower's body. Many players find the underhand release a more comfortable approach to a backhand throw.